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Media and Learning Association
Results 61 - 67 of 67
Results

Technology Inspired Music in Education Workshops

Leader:

The aims of the music curriculum are to enable the experience of excitement, satisfaction and self-confidence. All these core values are incorporated into teacher training workshops in order to let the child in us be the key to all invention and creativity. The incorporation of technology in teacher training music workshops develops a confidence and independence through taking the initiative, making decisions, individually and as a member of a group, through composition and performance activities. These attributes can then be successfully communicated to the child as outlined in the broad objectives of the music curriculum.

Making documentaries Level 1-2

Leader:

Brainstorming techniques. Researching and developing a script for short documentary. References and inspiration from the history of documentary. Shooting techniques, and tips for sound recording, introduction to editing as an art and craft. Projection of groups works, comments and reflections. Level 2 develops deeper in each of these areas and advances existing skills.

Introduction to Media Literacy

Leader:

Participants will learn the basics of visual language, the principles of how to deconstruct and "read" a short film through its creative components, how to create images with symbolic meanings, the importance of the close up and wide shot as well as how to build a short story with beginning, middle and end.

Creation and use of video for teaching and learning purposes

Leader:

Aimed at enthusiastic educators who would like to create their own educational video materials, this course combines theoretical and practical elements. It will raise awareness as to the value video can bring to teaching and learning and will equip the participant with the necessary basic skills to create and share own educational video materials.

MEDEAnet webinar: Videos for teaching

MEDEAnet webinar: The Case for Media Education in the Classroom

MEDEAnet webinar: How to integrate gaming in the classroom